¬† University¬†Project. 2nd year. Development time: 3 weeks. Limitations: Game had to convey a message. Download: Coming soon. Design notes: Take on hordes of sick patients in this top down action game. With only your trusty homepathic medicine bag filled with crystals, potions and powder, your job is to cure all of your patients before […]

Sunset Blockmania

Dreamhackathon 2014 project. Development time: 24 hours during the jam, still being worked on post-jam. Download: Coming soon. About the game: An intense two player versus game. Capture blocks and use them to melee the other player or toss it for a ranged attack. My work: Co-designer, programming, level design and building, interface design, sound […]

Gone Dark

University¬†Project. 2nd year. Development time: 10 weeks. Limitations: Strategy game. Download: here Design notes: I basically wanted to recapture the feeling of old XCOM night levels and make it with flash lights in the dark. This project was the longest I’d worked on so far, and it turned out pretty well. The movement and control […]


Global Game Jam Project. Development time: 48 hours. Limitations: None. Download: here Design notes: Global Game Jam is the perfect opportunity to design something weird and (hopefully) fun. The game is based around the idea of hiding the identity of the players. It’s played with between 2-4 players with xbox360 controllers. Each player must move […]